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David Jefferies
Game Developer & GPU Programmer
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Personal Projects

Projects I've been working on in my spare time.

LIDAR Terrain

LIDAR Terrain

GPU-based LIDAR terrain rendering and visualisation system with procedural vegetation placement.

Features
PC
LIDAR Processing
Vegetation System
Compute Shaders
World Simulator

World Simulator

Real-time world simulation using compute shaders for large-scale terrain, water and dino sim.

Features
PC
Compute Shaders
Water Sim
Dino ecosystem
VR Terrain Deformation

Terrain Deformation

Uses the LiDAR terrain generator for a fun dino based VR game.

Features
VR / Mobile
GPU Compute
Terrain Deformation
Water Sim